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Special fx software for mac
Special fx software for mac











special fx software for mac
  1. Special fx software for mac for mac os x#
  2. Special fx software for mac full#
  3. Special fx software for mac pro#
  4. Special fx software for mac windows#

Shake 4 had no IRIX version.Īt the NAB event in April 2006, Apple announced that Shake 4.1 would be a Universal Binary version and would ship in May that year.

special fx software for mac

Special fx software for mac pro#

New features included 3D multi-plane compositing, 32-bit Keylight and Primatte keying, optical flow image processing (time-remapping and image stabilization), Final Cut Pro 5 integration and extensions to their open, extensible scripting language and SDK. In April 2005 Apple announced Shake 4 at a pre- NAB event.

Special fx software for mac for mac os x#

A year later, the release of Shake 3.5 at the National Association of Broadcasters show saw the price drop to $2999 for Mac OS X and $4999 for Linux and IRIX. In 2003, version 3 of Shake was announced, which introduced the Qmaster software, discontinued support for Microsoft Windows, and allowed unlimited network render clients at no additional cost. To strengthen the Mac's position in production studios, the Mac version held a price of US$4,950 (equivalent to $7,122 in 2020), and users of the non-Mac operating systems were given the offer of doubling the number of licenses at no extra cost by migrating to Mac OS X. A few months later, version 2.5 was released, introducing Mac OS X compatibility. In 2002, Apple Computer acquired Nothing Real. Over the next few years, Shake rapidly became the standard compositing software in the visual effects industry for feature films.

Special fx software for mac windows#

Version 2 was released in early 1999 for Windows NT and IRIX, costing $9900 US per license, or $3900 for a render-only license. A more complete beta version of Shake was shown at the 1998 SIGGRAPH conference. Shake 2.0 was first shown at the 1998 NAB conference as an alpha demo with a minimal set of nodes, a node view and the player. This core group were all among the original Sony Imageworks employees.

special fx software for mac

After initially working as a consultant in early 1998, Ron Brinkmann also joined in early 1998 as product manager. In the fall of 1997, Dan Candela (R&D), Louis Cetorelli (head of support) and Peter Warner (designer/expert user) were added to the team.

Special fx software for mac full#

In 1996, Arnaud Hervas and Allen Edwards founded Nothing Real, and released Shake 1.0 as a command-line tool for image processing to high-end visual effects facilities in early 1997.Įmmanuel Mogenet joined the R&D as a senior developer in the summer of 1997 as Shake 2.0 was being rewritten with a full user interface. No direct product replacement was announced by Apple, but some features are now available in Final Cut Studio and Motion, such as the SmoothCam filter. On July 30, 2009, Apple discontinued Shake. Support for Microsoft Windows and IRIX was discontinued in previous versions. Shake was available for Mac OS X and Linux. Many other compositing packages, such as Blender, Blackmagic Fusion, Nuke and Cineon, also used a similar node-based approach. This type of compositing interface allowed great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). It enabled complex image processing sequences to be designed through the connection of effects "nodes" in a graphical workflow interface. Shake exposed its node graph architecture graphically. Shake was widely used in visual effects and digital compositing for film, video and commercials. Shake is a discontinued image compositing package used in the post-production industry developed by Nothing Real for Windows and later acquired by Apple Inc. Apple - Shake at the Wayback Machine (archived January 22, 2008)













Special fx software for mac